Last pass of a player that directly led to a goal being scored in the opponent's goal by their teammate.
Conversion rate
Conv. %
Share of a player's goal attempts that resulted in a goal.
Dribble
Dribbles
Attempt by a player in possession to beat an opponent while maintaining control of the ball.
Goal
Goals
Goal scored by the player, excluding own goals.
Goal involvement
G/A
A goal scored or assisted by the player.
Shot
Shots
Attempt at goal by the player that did not result in a goal.
Total attempts
Attempts
Any attempt by a player to score a goal, whether it resulted in a goal or not.
Note: A shot is an attempt at goal that didn't go in. Total attempts counts shots and goals together.
Note: Assists are the one stat Veo's AI doesn't detect. You add each assist yourself, on the goal it led to. Goal involvement counts goals and assists, so it only reflects the assists someone has added. Read Add an assist to a goal.
Distribution
Stat
Shown as
What it counts
Pass
Passes
Intentional pass of the ball played by a player.
Pass success rate
Pass %
Share of the player's passes that reached a teammate.
Pass successful
Succ. passes
Pass that reached a teammate.
Pass unsuccessful
Unsucc. passes
Pass that failed to reach a teammate.
Pass direction
Every pass also counts as forward, sideways or backward. The direction is measured against the direction of play — the way the player's team is attacking.
Stat
Shown as
What it counts
Direction
Forward pass
Forward passes
Pass played toward the opponent's goal, within 45° either side of the direction of play.
Sideways pass
Sideways passes
Pass played laterally, between 45° and 135° from the direction of play.
Backward pass
Backward passes
Pass played away from the opponent's goal, more than 135° from the direction of play.
Defending
Stat
Shown as
What it counts
Foul
Fouls
Offence committed by the player against an opponent, called by the referee.
Interception
Interceptions
Active touch by the player that cuts out an opposition pass.
Loose ball recovery
Recoveries
Recovery of possession of a ball that was not in possession by any team at the moment of recovery.
Tackle
Tackles
Defensive action by a player to dispossess an opponent who has clear control of the ball.
Goalkeeping
Stat
Shown as
What it counts
Save
Saves
A shot stopped by the goalkeeper to prevent a goal.
Set pieces
Stat
Shown as
What it counts
Corner
Corners
A corner kick taken by the player after the ball went out over the goal line off a defender.
Free kick
Free kicks
A free kick taken by the player after the referee awarded a foul.
Goal kick
Goal kicks
A goal kick taken to restart play after the ball went out over the goal line off an attacker.
Kick-off
Kick-off
A kick-off taken by the player to start a half or restart play after a goal.
Penalty kick
Penalty kicks
A penalty kick taken by the player from the penalty spot after the referee awarded a penalty.
Throw-in
Throw-ins
A throw-in taken by the player to restart play after the ball went out over the touchline.
Physical
Stat
Shown as
What it counts
Average position
Avg. position
Average pitch position of the player across the match, shown as a single point on a pitch diagram.
Average speed
Avg. speed
Average running speed of the player during the match.
Distance tracked
Dist. tracked
Distance covered by the player during the match, in kilometres.
High-intensity run
HI runs
Run by the player at high speed. The speed range depends on the team type — see the thresholds below.
Minutes tracked
Min. tracked
Total time the player was tracked on the pitch, in minutes.
Sprint
No. of sprints
A run by the player at sprint speed. The speed threshold depends on the team type — see the thresholds below.
Top speed
Top speed
Highest speed reached by the player during the match, in km/h.
Speed thresholds for high-intensity runs and sprints
Veo uses different speed thresholds depending on the team type, so a run counts as a high-intensity run or a sprint at different speeds.
Team type
High-intensity run
Sprint
Male teams
Between 20 and 25 km/h (12.43 and 15.53 mph)
Over 25 km/h (15.53 mph)
Female and mixed teams
Between 19 and 23 km/h (11.81 and 14.29 mph)
Over 23 km/h (14.29 mph)
Note: Two rules decide when a run gets counted.
The player has to hold the speed for at least 1 second. Anything shorter isn't counted
If a sprint started as a high-intensity run, it's counted once, as a sprint