Veo Vision overlays real-time physical data directly onto the video so you can see a player's speed and distance alongside the action as it unfolds.
Requirements
- An active Analytics 2 subscription
- Available for football (soccer) recordings only
- Available only for recordings made after purchasing the add-on
- Roster and lineup set up for accurate player attribution. See Setting up your roster and lineup
- Veo Vision is available on the web only
Use Veo Vision to see player data on the video
- Log in at app.veo.co
- Select the game from your Library. Veo Vision is on by default
- Pause the video and click any player on the pitch; all selectable players will be highlighted, and you can select more than one
- A floating data panel (Heads-up display) appears above the selected player, showing their current speed and cumulative distance
- Hover on the Heads-up display to expand it into a full breakdown, including: current speed, distance, average speed, total sprints, and top speed
Tip: Veo Vision is especially useful for adding context to moments that look simple on video, like a striker missing a late chance after a high-intensity sprint, or a defender covering ground that never shows up in the highlights.
Turn Veo Vision on or off
Veo Vision is enabled by default. To toggle it, open the video player settings and use the Veo Vision switch.
Set your measurement units
Distance and speed data in Analytics 2 can be displayed in the units you prefer.
- Go to your Account settings
- Click the General tab
- Update your Distance and Speed units
- Click Save changes
Note: Unit changes apply to all data across the platform, including past matches. These settings are available to everyone but only affect data display when Analytics 2 is active.
FAQs
Is available to Analytics 2 subscribers only.
No, physical metrics are generated by Veo's AI tracking and cannot be manually edited. If you notice values that seem significantly off, you can flag them for a processing review.
Yes, go to your Account settings and update your Distance and Speed unit preferences. Changes apply across the whole platform, including the Editor.